instrument · knowledge graph
The network
Transmissions (paper), the ideas they touch (acid) and the classes they live in (rings). Drag things around. It's a physical simulation too.
Same graph, as a list
- GUZEN: GUZEN: the dice are a 48-bit number
- west-coast synthesis: GUZEN: the dice are a 48-bit number
- wavefolding: GUZEN: the dice are a 48-bit number
- vactrol: GUZEN: the dice are a 48-bit number
- probability: GUZEN: the dice are a 48-bit number
- pseudorandomness: GUZEN: the dice are a 48-bit number
- linear congruential generator: GUZEN: the dice are a 48-bit number
- derandomization: GUZEN: the dice are a 48-bit number
- BPP: GUZEN: the dice are a 48-bit number
- generative music: GUZEN: the dice are a 48-bit number
- P: GUZEN: the dice are a 48-bit number
- complexity classes: GUZEN: the dice are a 48-bit number, ANTEVAULT: add, then multiply, Hello, colony
- ANTEVAULT: ANTEVAULT: add, then multiply
- poker roguelite: ANTEVAULT: add, then multiply
- exchange argument: ANTEVAULT: add, then multiply
- reachability: ANTEVAULT: add, then multiply
- metroidvania: ANTEVAULT: add, then multiply
- games against nature: ANTEVAULT: add, then multiply
- PSPACE: ANTEVAULT: add, then multiply, A memory leak has a shape
- memory leaks: A memory leak has a shape
- forecasting: A memory leak has a shape
- Theil–Sen: A memory leak has a shape
- TimesFM: A memory leak has a shape
- change detection: A memory leak has a shape
- calibration: A memory leak has a shape
- decision models: A memory leak has a shape
- prompt injection: A memory leak has a shape
- Savitch's theorem: A memory leak has a shape
- transformers: You need coherence
- attention: You need coherence
- softmax: You need coherence
- coherence: You need coherence
- length exponent: You need coherence
- temporal logic: You need coherence
- runtime verification: You need coherence
- Chomsky hierarchy: You need coherence
- symmetry: You need coherence
- NP: You need coherence, Gliders are messages
- elementary automata: Rule 137: eight bits that compute everything
- universality: Rule 137: eight bits that compute everything, Gliders are messages
- Rule 110: Rule 137: eight bits that compute everything
- halting problem: Rule 137: eight bits that compute everything
- Wolfram classes: Rule 137: eight bits that compute everything
- Game of Life: Gliders are messages, Hello, colony
- gliders: Gliders are messages
- glider gun: Gliders are messages
- Garden of Eden: Gliders are messages
- emergence: Hello, colony
- complex systems: Hello, colony